Lunar Studios · Tidewake

Contributor Agreement

External 3D art collaboration. Please read in full before signing.

Mutual Non-Disclosure Agreement

This Non-Disclosure Agreement (“Agreement”) is entered into as of the date signed below (“Effective Date”) between Lunar Studios LLC, a West Virginia limited liability company (“Company”), and [enter your name below] (“Contractor”), collectively the “Parties” and each a “Party,” in connection with Contractor's engagement to provide 3D art assets for Company's game project currently known as “Tidewake” (the “Project”).

1. Purpose

Company wishes to share certain confidential information with Contractor, and Contractor wishes to work on and around the Project, so that Contractor can produce 3D models and related art assets for the Project. This Agreement sets out what may and may not be shared publicly during that work, and clarifies ownership of the art Contractor creates.

2. Confidential Information

“Confidential Information” means non-public information disclosed by Company to Contractor in connection with the Project, including but not limited to unreleased gameplay footage and builds, game design documents, source code, business and financial information, release plans, and unreleased story or narrative content. Confidential Information does not include information that: (a) is or becomes publicly available through no fault of Contractor; (b) Contractor already lawfully possessed before disclosure; (c) is independently developed without use of Company's Confidential Information; or (d) is expressly designated by Company as shareable under Section 3 below.

3. What Contractor May Share Publicly

Notwithstanding Section 2, and because Company wants Contractor to be able to talk about this work openly, Contractor may, without restriction:

  • Publicly state that Contractor is actively working on the Project, and describe their general experience collaborating with Company;
  • Show and share renders of the 3D models and art assets Contractor creates for the Project, including work-in-progress renders, sculpts, turntables, and breakdowns, rendered outside of the game itself (e.g., in a modeling/rendering tool);
  • Be seen or photographed working on the Project (e.g., on livestreams, in studio content, or on social media) without needing to conceal that involvement.

The only restriction is this: for now, Contractor will not screenshot, record, capture, or otherwise publicly share in-game footage of Tidewake. That includes any screenshot, video, or recording showing Contractor's models (or anything else) as they appear placed in the actual game, in any form, unless Company gives prior written permission. This restriction exists because the game is still early in development. Company expects to loosen or lift this restriction as the game becomes more polished and is happy to grant permission for specific, more finished content on a case-by-case basis as development progresses. For clarity, this restriction applies only to in-game footage and screenshots. It does not apply to standalone renders of Contractor's own art assets under Section 3(b) above.

4. Ownership of Contractor's Work

Contractor retains full ownership of the 3D models and art assets Contractor creates, including all associated intellectual property rights, subject to the limits below.

  • Company receives a license to use Contractor's assets in the Project (including in marketing, builds, and released versions of Tidewake).
  • Contractor may not sell, license, or otherwise distribute “Hero Assets” (meaning assets created specifically for the Project's named/unique characters, protagonists, or other key story-critical elements) to any third party, in original or substantially similar form, without Company's prior written consent.
  • Contractor is free to sell or distribute other assets created during this engagement, including generic props, environment sets, or environment packs, whether standalone or as part of a broader asset pack, without needing Company's approval.

If it is ever unclear whether a specific asset qualifies as a Hero Asset, the Parties will discuss and agree on its status in writing before Contractor sells or distributes it.

5. Term

This Agreement begins on the Effective Date and remains in effect for the duration of Contractor's engagement on the Project, plus six (6) months after that engagement ends, to give Company time to release the Project. The restriction on sharing in-game footage and screenshots in Section 3 continues until Company notifies Contractor in writing that it no longer applies (whether generally or to specific content).

6. No Obligation; No Other Rights

Nothing in this Agreement obligates either Party to disclose any particular information, to continue the engagement, or grants either Party any rights to the other's intellectual property except as expressly stated in Section 4.

7. Remedies

This is intended to be a light-touch agreement, and Company does not expect to pursue legal action over a breach of it. Instead, if Contractor breaches this Agreement, Company's primary recourse is to remove Contractor from the Project and revoke any credit Contractor would otherwise have received for it. Company reserves the right to pursue other remedies available at law if a breach causes serious harm, but that is not the intended or anticipated response.

8. General

  • Governing law: This Agreement is governed by the laws of the State of West Virginia, without regard to conflict-of-law principles.
  • Entire agreement: This Agreement is the entire understanding between the Parties regarding its subject matter and supersedes prior discussions on that subject.
  • Amendment: Any change to this Agreement must be in writing and signed by both Parties.
  • Severability: If any provision is found unenforceable, the remaining provisions stay in effect.

Signature

By checking the box below and typing your name, you ([your name]) agree to the terms above as Contractor, effective as of the date you sign.

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